Here you can snap all collisions or render boundary shape vertices to the sprites pixel grid. Here you can add a circle collision shape while working within the Edit Collision Sprite Editor mode. The Sprite Editor will automatically connect new vertices with existing ones. After selecting the Add Polygon tool you can click within the viewport to create a new vertex for the custom shape. Here you can add a custom polygon collision or render boundary shape while working within the Edit Collision or Edit RenderGeom Sprite Editor modes. Here you can add a box collision or render boundary shape while working within the Edit Collision or Edit RenderGeom Sprite Editor modes. Here you can open the Extract Sprites window to re extract sprite from the sprite sheet the current sprite is from while working within the Edit Source Region Sprite Editor mode. Here you can toggle the sprite names to be overlaid over the sprites in the viewport while working within the Edit Source Region Sprite Editor mode.
Here you can toggle the bounding boxes that contain the other sprites within the sprite sheet while working within the Edit Source Region Sprite Editor mode. The current sprite will be highlighted while the remaining sprites in the sprite sheet will appear darker. Here you can toggle the sprite viewport to show the current sprite in the context of the sprite sheet it was extracted from while working within the View Sprite Editor mode. Here you can reference the unique Toolbar tools that you can use when working with Sprites in the Sprite Editor. Here you can reference an overview image of the Sprite Editor, with highlighted tools and panels. To open the Sprite Editor, double-click the a sprite in the Content Browser, or open multiple by selecting many sprites, right-clicking, and selecting Edit from the Context Menu.
Using Unreal Engine's Sprite Editor you can make adjustments to your character, object and Tile Sprites. After adding Sprites to your project, you may have adjustments or modifications to the Sprite's size, collision or rendering behaviors.